Sunday, 15 June 2014

My Trailer and Banner Review (P4)

My Trailer Questionnaire Review

Introduction

I made a questionnaire about my trailer and banner and I asked the public some questions along with there opinion on it. The main part of this questionnaire was to get constructive feedback, so in the future I would know what to improve and to make sure that its up to that standard.

On terms of responses both of the questionnaires where heavily reviewed, they both look similar to this:

Most of the improvements mentioned in both of them was the FPS. People noticed that the frames had not been done every frame. People talked about the lag in the gameplay clips, this was the rendering of the screen capture device causing lag, then changing it to another format may have lost some frames. The people who replied, really loved the idea and found what I did somewhat professional, they'd like to see more time put into it. Most of my decisions in terms of: genre, music, gameplay was reasonable, people found that it was the right amount and it all went with my game and linked well with my trailer.

My Opinion - I agree heavily on the people who replied, being new to all this software may have caused some lack of skill, but with more practice, I will become better, I really enjoyed the program "After Affects" I loved spending time on it, I just wish I had more time to work on it. I find animation amazing, and wish I had the drawing capability to make something extraordinary.

It terms of age groups and gender most of my viewers are mail orientated, this shows that my trailer/banner attracted more attentions to the mail side, this is good because there was a lot of males, but my aim was for both genders. This could mean that the females who may have saw the trailer didn't feel like filling it out.

The age averages at 17.3, I am mainly hitting the young adult age, this is good due to the game being made for the younger people, yet I would like to hit a older range because the adults will be the one who will be purchasing the system, along with any investors such as arcade owners.

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